

Other screenshot ordered by the First column: and optimized the engine for Fuel consumption in the Sedan. So this helped me to understand that I could reuse my Phaeton components for a Sedan as long as:

I really could not fit these in any category, look them up yourself too.Ĭompact SUV (Dependability/Drivability/Power) So my suggested vehicle classes are as follows: So I could reuse a set of components (frame,engine,gearbox) for different cars. The real reason I made this table was that I had difficulty reusing the same component.

Some vehicles are not available from your starting date, see the excellent Unlock guide from bschneider here: I used them to group/classify cars for component sharing. Please note: I took some freedom in defining First, Second and Third advices. The columns First, Second and Third describe which specification to really look after. Green is what you want to make sure is in your car The colomns Performance, Drivability, Luxery, etc match with the recommended stars in the game. When you have the same trouble finding what to look out for when designing components for specific cars these screenshots could help you. So for example, when I start at 1900 and build components for a Phaeton and want to build a Sedan later with these exact same components, what are the specification to look out for? And yes, the game shows you stars when you design you components but I can't easily compare it with other vehicles. Increasing the size of the trunk will increase weight and lower several other ratings.Well, I love GearCity but I have one main question that hinders my game progress: which components could I reuse for different types of vehicle. The premade designs are good enough.īy the way, nothing is free. They don't care if they make the perfect vehicles. The premade designs are for players who just want to skip the design process. If you wish to skip the rest of the design process, just pick a base body, make it as big and wedge-shaped as you want, then hit finished. If you're looking to squeeze out that extra few percentage of rating points from your designs, you will have to design your own bodies. The premade designs ARE NOT FOR PLAYERS WHO MIN/MAX their ratings. In other words, it's not going to happen. To do it properly would cost around $200,000-$300,000 and take about 2-3 years. GearCity is a very ambitious attempt to create a global simulation of the motor industry, design practices, and business practices, spanning more than a century. In order do what you want, we need to redo the entire vehicle model artwork. Or if you increased the size of the trunk, the taillights would be in the rear passenger seats. So if we did not delete the secondary models, when you made the vehicle taller for example, the mirrors would end up in the doors. Everything is in fixed positions where you place them. The base vehicle models do not have mounting points for accessories. in place.? If there was a way to do this with the current artwork, then there would be no need for pre-designed vehicles. This week, driving a car company into the ground with GearCity. Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. Would there be any way to modify the existing body and leave thee wheels, bumpers, lamps, etc. Feature by Christopher Livingston Contributor. Would there be any way to modify the existing body and leave thee wheels, bumpers, lamps, etc. For now I just continue to design simple body forms focusing on fine-tuning the the drag/capacity parameter. Cline Dion cancels European concerts until Im really ready to be back. Whether I go for the original models (and voluntarily lose vs competition) or I modify them (thus destroying the look), premade model do not make much sense. shooting and killing a woman who was a passenger in a car that mistakenly. also sometimes I would like to shift the focus from capacity to drag, Unfortunately, in such cases I lose all the details which your artist and you have put so much effort into. In almost every case I tried you can increase the trunk for free, without any tradeoff, which increases the overall rating very much. The Components.xml file also contains the vehicle types and data, entries for vehicle artwork, and. The data for these sub-components are stored in the Components.xml file. Each of these components have their own sub-components. The problem is that these cars are designed to be pretty and this is great, but this way you loose a lot of cargo space for nothing. In GearCity, vehicles are made up of 3 components, the Chassis, the Engine, and the Gear Box. I like the pre-made cars very much, but one thing makes them nearly unusable for me: whenever I change the body shape, all the details like headlamps, etc disappear.
